Take a look at the painstaking animation process behind “Isle of Dogs”

Isle of Dogs tells the story of Atari Kobayashi, 12-year-old ward to corrupt Mayor Kobayashi. When, by Executive Decree, all the canine pets of Megasaki City are exiled to a vast garbage-dump called Trash Island, Atari sets off alone in a miniature Junior-Turbo Prop and flies across the river in search of his bodyguard-dog, Spots. There, with the assistance of a pack of newly-found mongrel friends, he begins an epic journey that will decide the fate and future of the entire Prefecture.

We all know how difficult an Animator’s job is: the constant restructuring of each scene, building thousands of variants for any scenario… the list goes on. However, behind the scenes of Wes Anderson’s latest film, you will be blown away by the time and effort that the 27 Animators (and 10 assistants) have put into this film.

This is the next generation of puppetry, design and sculpting. For example, the human characters have a face replacement system, with each emotion hand sculpted in order to give a new lease of life that is second to none, whilst the dog’s faces can be moulded however the director wishes.

Take a look below:


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